org.concord.flash.player
Class FFrame
java.lang.Object
|
+--org.concord.flash.player.FScriptObject
|
+--org.concord.flash.player.FComponent
|
+--org.concord.flash.player.FFrame
- All Implemented Interfaces:
- java.lang.Cloneable, java.lang.Comparable, FActionable
- public class FFrame
- extends FComponent
- implements FActionable
This class handles frames in a movie clip.
Method Summary |
void |
executeActions()
Executes the actions for this frame. |
FButton |
getButton()
Retrieves the first button in this frame. |
java.lang.String |
getLabel()
|
protected void |
update(java.awt.image.BufferedImage canvas,
java.awt.geom.AffineTransform t,
com.anotherbigidea.flash.structs.ColorTransform cxform)
Draws the frame. |
Methods inherited from class org.concord.flash.player.FComponent |
compareTo, get_alpha, get_name, get_rotation, get_visible, get_x, get_xscale, get_y, get_yscale, getBounds, getBounds2D, getClipDepth, getColorTransform, getDepth, getParentClip, getToolTipText, getTransform, getTransformed, isModified, isTransformed, paint, set_alpha, set_alpha, set_name, set_rotation, set_rotation, set_rotation, set_visible, set_x, set_x, set_x, set_xscale, set_xscale, set_xscale, set_y, set_y, set_y, set_yscale, set_yscale, set_yscale, setClipDepth, setColorTransform, setDepth, setToolTipText, setTransform, setTranslation, setTranslation, translate, translate |
Methods inherited from class java.lang.Object |
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
getButton
public FButton getButton()
- Retrieves the first button in this frame.
HACK : for getting first button
- Returns:
- a button object
getLabel
public java.lang.String getLabel()
- Returns:
- the label that was placed on this frame.
executeActions
public void executeActions()
- Executes the actions for this frame.
- Specified by:
executeActions
in interface FActionable
update
protected void update(java.awt.image.BufferedImage canvas,
java.awt.geom.AffineTransform t,
com.anotherbigidea.flash.structs.ColorTransform cxform)
- Draws the frame. The components in the frame are drawn in depth order.