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Class Summary |
| FArray |
|
| FButton |
Object for handling button objects in flash. |
| FComponent |
Models a placeable object. |
| FEditField |
Implements an edit field. |
| FFlash |
timer
Main class for handling flash files. |
| FFrame |
This class handles frames in a movie clip. |
| FFunction |
|
| FMorphShape |
Handles morphed shapes. |
| FMouseSupport |
Handles mouse movement/hits, Mainly because all mouse events go to
the AWT component -- FFlash object. |
| FMovie |
Represents the whole movie. |
| FMovieBuilder |
An implementation of the SWFTagTypes interface that builds a Movie object |
| FMovieBuilder.ActionsBuilder |
A SWFActions implementation that breaks multiple action arrays into
separate Actions objects |
| FMovieClip |
Parent class for both FMovie and FSprite. |
| FScriptObject |
Root class for all the objects used in this Flash player. |
| FShape |
Object to handle shapes. |
| FSprite |
Handles sprites. |
| FText |
Handles Text. |
| FUndefined |
Used in scripting to specify values that are not defined. |
| FUtil |
Set of useful utility functions |
| StackFrame4 |
Holds stack frame. |
| StackFrame5 |
Holds stack frame. |